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腾讯

腾讯

"樱花视频网站" 软件开发

Shenzhen,Guangdong 1,273,770 位关注者

用户为本,科技向善

樱花视频高清 - 关于我们

腾讯是一家世界领先的互联网科技公司,用创新的产品和服务提升全球各地人们的生活品质, 腾讯成立于1998年,总部位于中国深圳,公司一直秉承科技向善的宗旨 樱花视频在线,我们的通信和社交服务连接全球逾10亿人,帮助他们与亲友联系,畅享便捷的出行,支付和娱乐生活, 腾讯发行多款风靡全球的电子游戏及其他优质数字内容,为全球用户带来丰富的互动娱乐体验, 腾讯还提供云计算,广告,金融科技等一系列企业服务,支持合作伙伴实现数字化转型,促进业务发展, 腾讯2004 年于香港联合交易所上市, 。

网站
https://www.tencent.com/en-us/
所属行业
软件开发
规模
超过 10,001 人
总部
Shenzhen,Guangdong
类型
上市公司
创立
1998
领域
Online Gaming, Social Networking, E-commerce, Online Music, Online Video, Weibo, WeChat

"樱花视频网站" 地点

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    Amstelplein 54

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腾讯员工

动态

  • 查看腾讯的组织主页

    1,273,770 位关注者

    Designing video games without barriers starts with the next generation. Accessibility isn’t an add-on, it’s fundamental to great design. Initiatives like Game Jam 4 All help embed inclusive thinking from day one. Congratulations to all the students who took part. The future of video game design is in good hands.

    查看Tencent Europe的组织主页

    3,027 位关注者

    Last week we shared the launch of Game Jam 4 All – our accessibility-focused game jam with the University of Staffordshire. 120 students jumped in to build video games that put inclusive design first – proving accessibility can expand who gets to play without compromising depth or fun. Some of the accessibility-first thinking we loved seeing: 🎛️ Inventive control schemes that reduce complexity while expanding player choice  🎮 Visual styles designed for clarity and contrast  🎧 Thoughtful use of spatial audio  ⚙️ Fully customisable settings that give players greater control over how they play They showed that accessibility and great gameplay go hand in hand, raising the bar for inclusive video game design. Congratulations to the winning teams, runners-up and everyone who took part. We’re proud to support the next generation of inclusive video game developers. 🎥 Watch the video below to see accessibility in action. A big thank you all our speakers who joined Game Jam 4 All:  Charlotte Nichols MP, Nick Poole OBE(Ukie), Stephane Decroix (Tencent Games) Mathew Allcock (“The Wobbly Gamer”), Chris Headleand (PFHEA NTF)(University of Staffordshire), Craig Donovan (Lucid Games), Iva Randelshofer (Ubisoft) and Maddy Meeson (SpecialEffect). John Dickens, Charline Foch, Lily Zhu 🔜 GDC, Emma Richards, Henrietta Mackenzie, Grace Lechner   

  • 查看腾讯的组织主页

    1,273,770 位关注者

    “I think there are a lot of career opportunities within eSports.” The journey of India Browne 🇬🇧 🇺🇸 shows how emerging industries can open unexpected pathways for growth. Through competition, she developed leadership, communication, and fast decision-making skills that extend far beyond the game. She also emphasizes the importance of balance. Community, well-being, and supportive environments are essential to sustaining performance and confidence over time. India’s story is a reminder that new industries don’t just create new jobs — they build space for new skills, new voices, and new possibilities. 🎥 Watch her story. #IWD26#WomenInGames#eSports

  • 查看腾讯的组织主页

    1,273,770 位关注者

    A workplace can be designed as an ecosystem. At Tencent’s Headquarters Campus in Shenzhen, wildlife was considered from the outset. Teams observed how animals live on the island and made small, testable changes to paths, barriers, and protected zones. These iterative decisions created a balance between people and nature. Mangroves stabilize the shoreline. Birds nest and forage. Employees work within a space shaped by biodiversity. Design becomes more meaningful when it supports every user. Explore the full story: https://lnkd.in/gfJDP54B#Sustainability#Biodiversity#DesignThinking

  • 查看腾讯的组织主页

    1,273,770 位关注者

    Great careers are rarely linear — they evolve with curiosity, courage, and a willingness to explore new mediums. As Head of Business Development & Partnership Marketing, North America, Rozita Tolouey 🔜 GDC’s work spans film and interactive entertainment, but the focus remains the same. Storytelling is about connection, participation, and the communities that form around shared experiences. When audiences move from spectators to participants, entertainment becomes a space where ideas travel, cultures meet, and people see themselves in new ways. Her journey highlights how creative leadership expands both medium and meaning. https://lnkd.in/gDrMPJDv#IWD2026#WomenInGames

  • 查看腾讯的组织主页

    1,273,770 位关注者

    Behind every big idea and breakthrough are people with passion and resilience. Across Tencent and across industries, women are shaping how we design, build, and create. From engineering to marketing, leadership to strategy, their voices and vision push innovation forward. Today, we celebrate the talent, creativity and leadership of women who continue to drive progress and inspire what’s next. More: https://lnkd.in/gDrMPJDv#IWD2026

  • 查看腾讯的组织主页

    1,273,770 位关注者

    We are proud to support initiatives that advance inclusive play. Collaborative spaces like Tencent’s Game Jam 4 All, delivered in partnership with the University of Staffordshire and industry experts, are inspiring the next generation of developers and helping shape a gaming future where everyone can participate.

    查看Tencent Europe的组织主页

    3,027 位关注者

    🎮 Game Jam 4 All.   We are partnering with the University of Staffordshire London and the University of Staffordshire to deliver a week-long accessibility Game Jam, bringing students and industry professionals together to create video games that champion inclusive play.  With more than 3.3 billion people playing video games worldwide, we all share responsibility to make play accessible. By inspiring future developers to design inclusively from the start, we can build better video games that truly welcome everyone. A massive thanks to our experts who spoke at the kick-off event yesterday - Professor Chris Headleand (PFHEA NTF), Head of Games Institute, University of Staffordshire; Charlotte Nichols MP Member of Parliament for Warrington North; Nick Poole OBE, Chief Executive UkieStephane Decroix, VP Tencent Games; Mathew Allcock ‘The Wobbly Gamer’; Iva Randelshofer, Associate UX Director, Ubisoft; Craig Donovan, Senior UX and Accessibility Designer Lucid Games Ltd and Maddy Meeson, Events & Community Fundraising Manager, SpecialEffect. Looking forward to seeing the great ideas the students bring to life. More to come 👀  Emma RichardsLily Zhu 🔜 GDCJohn DickensCharline FochRitchie LeeVittoria FedericiHenrietta MackenzieGrace Lechner Sophie Zhang Hollie AbbottLauren Phillipou

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  • 查看腾讯的组织主页

    1,273,770 位关注者

    Millions of Tesla drivers in China can now send their locations directly to their cars through Weixin. Navigation begins as the driver enters the car, while destination-based services offer options like food ordering and ticketing through Weixin Mini Programs. Communication, navigation, and local services now work together in one seamless experience.

  • 查看腾讯的组织主页

    1,273,770 位关注者

    As the new year begins, we would like to thank our users, partners, employees, and followers around the world for being part of our journey. We wish you a healthy, prosperous, and joyful Year of the Horse. May the year ahead bring strength, progress, and meaningful connections.

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    Despite the significant changes in technology over the past 27 years, we find ourselves reflecting on a constant theme that remains central to the tech industry: connection. QQ was Tencent’s first product, helping to bring instant messaging to China’s computer users in February 1999. It is easy to take online communication for granted in 2026. In 1999, however, the introduction of QQ profoundly changed a society that had relied on pagers, forums, and bulletin board systems. Online chat as we know it today was entirely new territory. Soon, family members, friends, and coworkers could have instant conversations across the country and beyond. Over time, avatars and digital products enriched how people expressed themselves and socialized online. QQ laid the groundwork for other transformative Tencent products, while continuing to evolve itself. Today, QQ thrives as an entertainment and community hub for more than 500 million monthly active users, recently enhanced with AI summaries and a new, improved QQ Show digital avatar feature. At its heart, QQ reflects a simple belief that still guides us today. What makes life truly meaningful is connection. Happy 27th Birthday, QQ. #QQ#TechForGood

  • 查看腾讯的组织主页

    1,273,770 位关注者

    Brand Finance has released its Global 500 report for 2026, recognizing Tencent as among the world’s leading brands. We ranked #27 globally, while Weixin/WeChat was named the world’s second strongest brand. We are thrilled to be on both lists! It reflects the long term work of our teams and the trust of the millions of people who use our platforms every day. 

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